![]() Supply Management is the Name of the Game It’s not a perfect excuse, though – it’s frustrating to die for the fifth time not because you made a mistake, but because you were fighting the controls. Of course the dark tunnels would contain a couple of things that’ll trip you and alert enemies to your presence. Character movements can be janky, controls can be very finicky, and collision detection is comical.īut somehow it adds to the experience of living in a hostile world where you are plunged headfirst into a situation where you have zero experience in. This is the remastered Redux edition, with the enhanced character models, better lighting, and updated UI, but it’s still a game originally from the PS3/Xbox 360 era, and it shows. The framerate has been cut from 60 to 30 FPS, and honestly, it’s fine. I’m playing the Redux version recently released on the Nintendo Switch, and the game looks stunning despite any cutbacks made to make it run on a mobile chipset. Mutated monsters and various human factions can pop up at any moment, and you end up fumbling with the awkward controls and deplete your already-low resources to fight off yet another attack. Seeing the world through Artyom’s eyes is quite literal, actually – this is a first person shooter, and this perspective adds to the claustrophobia that overwhelms you when you walk along cramped tunnels, with your vision impared by darkness and you can’t see beyond a couple of feet ahead. He has to deliver a message across the metro, to a man named Miller. So when an opportunity for him to travel arises, he takes on the opportunity. He has not left his home station of Exhibition. The world of Metro 2033 is seen through the eyes of Artyom, a survivor of World War III who grew up in the tunnels of the metro. I’m playing a game set after a nuclear war, where people have been relegated to living in the Russian underground metro system, where venturing outside runs the risk of dying from radiation or attacks from mutated monstrosities.
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